Uoam data files




















No need to sticky this, PM me. Chango of Baja Guest. OK for uo cart here are things to do. Below is the link to labels. Just unzip them to the install directory. NET Framework 3. ALSO make sure you are running the most current version and the person hosting the server. Snuggles Seasoned Veteran Stratics Veteran. Snuggles said:.

Windarian Journeyman Stratics Veteran. Is there an update to this? I've recently returned to UO and I cannot get Automap to work. I followed the OP's instructions step by step but still get a black screen and when I try to calibrate, Automap locks up.

Is Automap still usable? I'm running Windows Campaign Benefactor. It is a long read but Kojak has instructions and files that should be able to help you fix it. Xanthos Visitor. The links above are broken. My mistake - links are fine. Sorry for the confusion. Show hidden low quality content. You must log in or register to reply here. The labels for Ilshenar are in a different set of. You probably just need to tell UOAM's updater that you want to download those labels.

Then click on the box next to [x] Show Selections dialog at next update check. Now the next time UOAM checks for updates, you'll be able to tell it that you want the Ilshenar data files. By the way, these files are organized this way because until UO:LBR was released Ilshenar wasn't available to people who used the 2D client and since most players didn't use the 3D client, they didn't need the labels for Ilshenar.

If you can't connect to the updater there are two likely causes: either our server is down or you are behind a firewall. If the server is down then the solution is simple. Wait a short while and try again.

It isn't likely to be down long. If you are behind a firewall, then you need to make sure that whoever runs your firewall opens ports 80 and both TCP and UDP. Once those ports are open then you should be able to connect to the updater. If you are still having trouble then as a last resort you can try downloading the files by hand from here. UOAM has never had an official feature to display a grid on the map. Yes, I asked. Some of you may have at one time or another downloaded a bitmap from the internet that had a grid overlayed on it.

This was never available from me and it is not an officially sanctioned feature. Please don't send me email asking about it because I'm not at liberty to speak on the subject. If you really want to know about it then ask around on a message board somewhere. But please be aware that if you use such a feature, you will be in violation of OSI's terms of service.

If you change the setting, UOAM will assume that you have changed worlds. However, it will affect how objects are painted on the map. You can tell which world is selected by the color of UOAM's cursor. The cursor is a pale red when this switch is set to Felucca and it's pale blue when the switch is set to Trammel or Ilshenar. Players running UOAssist will be assigned to the proper world no matter how their switch is set.

Players not running UOAssist will be assigned to a world based on how this control is set. Labels that are set to display only in Felucca will not be shown on the map when the switch is set to Trammel and so on. Players and shared markers that belong to Felucca are drawn grey when the switch is set to Trammel or Ilshenar and so on.

Choose "Welcome Message Or you can register using a secure on-line form by clicking here. You can only use the on-line form if you are paying by credit card, but the form is available in several languages. The other method is only available in English. As to why you would want to register UOAM, the best answer to that is "because it's the right thing to do". But if that isn't good enough for you then click here and read this. If UOAM still isn't tracking your character then it is possible that UOAM's self-calibration routines may have failed and it may need to be calibrated by hand.

See the calibration below for instructions on how to do that. There are four possibilities: either you aren't logged into the game, you've turned off player tracking, or you haven't told UOAM which facet you are on.

You can read more about that by following this link. If everything is working properly then you should never need to calibrate UOAM. UOAM calibrates itself by a magical process known as self-calibration. Should the self-calibration routines ever fail to work properly have no fear!

I will quickly fix the problem it's relatively easy to fix and shouldn't take me longer than a few hours. In the mean time, you can always calibrate it yourself. If you are in a rush and you simply can't wait for me to fix the problem or if you're using an old client for which self-calibration isn't supported then here is how you do it:. Now and only now is it safe to move your character. You should see UOAM properly tracking your movements.

If it isn't tracking you correctly then move to a different location and calibrate it again. Don't forget to take a new sextant reading. UOAM isn't officially supported on player-run shards which is my way of saying that I don't have the time or energy to test on them all so if I can't help you you're out of luck but it should still work just fine with any shard that uses the current UO client.

However, it has been brought to my attention that many player-run shards haven't implemented sextants the same way as OSI. The sextants on many of these shards actually return tile coordinates instead of latitude and longitude. So you either need to convert the tile coordinates to sextant coordinates the Go To Location dialog can do this for you or you need to stand in a location where you know the proper coordinates. Probably the easiest thing to do is to go sit in Lord British's throne and enter all zeros in the calibration dialog.

This works because Lord British's throne is the center of the universe; or at least the center of Britannia's latitude and longitude coordinate system. Go to the Map pane in the control panel and check the "Cursor Location" box in the "Corner Objects" list. That tells UOAM to display the exact location of the cursor in the upper left corner of the map window. If you want the coordinates to be displayed in latitude and longitude then check the "Use Latitude and Longitude" box.

Next, you need to link everyone together using UOAM's link feature. Check out the Link pane help page for details on how to link everyone together. Those that are running a UO client on their machine will have their player marker positioned to match their position in the game.

Those that aren't will have their player marker positioned in the center of their map screen. Clients can also connect using a DNS name if the server has one registered. Double-click on the map to toggle topmost mode on or off. One or more of these dialogs will also appear the first time you run UOAM and any time the date stamp on one of the UO map files see below changes.

What They Do UO's Britannia map is huge x tiles to be exact; the Ilshenar map is much smaller: only x tiles and processing all of that data on the fly can seriously tax all but the fastest of systems. This dialog allows you to save processing time by performing it up front and saving the results on your hard drive.

UO Auto-Map can generate three distinct types of maps or views from UO's raw map data: the normal view that you are accustomed to seeing on your radar display, the X-ray view which shows static objects inside buildings and under ground, and the no-statics view which shows the basic map without overlaying any of the static objects.

In addition, each of these views can be drawn at a number of different zoom levels. The three sliders on these dialogs determine how fast UOAM will be able to draw each of these types of maps at the varying zoom levels.

As a slider moves to the right, UOAM will operate more efficiently over a wider range of zoom levels. However, in order to achieve that, it will require an increasing amount of disk space. By clicking on the "Advanced" button, you can see a list of the data files UOAM is capable of generating and what they are used for; and you can see exactly how moving the sliders determines which files will be generated.

Thanks kbruder, worked like a charm. Leviathan Master. IzZaGod Apprentice. Last edited by a moderator: Feb 6, Worked for me as well. Be sure to extract the files to your UOAM folder Then it worked! Seelendolch Expert. Lady Macbeth Grandmaster. BassMastaFlash Apprentice. This isn't working for me like it should. Downloaded that old map pack and extracted it into a UOAM folder and set the directory to that folder and still all black Any other suggestions???

Wyntr Master. Make sure the map pack you downloaded is extracted into the UOAM folder.



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