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You are currently listening to samples. Billie Holiday. Beetles Explicit. See More. In Utero - 20th Anniversary Remaster Nirvana. Ultraviolence Lana Del Rey. Nevermind Nirvana. Lilys Warpaint. Paralysed Warpaint. Warpaint Warpaint. Heads Up Warpaint. Flying Dream 1 Elbow. My Universe Coldplay. Blue Banisters Lana Del Rey. Music Of The Spheres Coldplay. And then Nirvana Killed Rock In , Nirvana was born: the most unexpected punk swerve of the end of the 20th century.

The Black Keys in 10 Songs From , The Black Keys have been reminding the world about the real roots of the Blues, cutting away all the frills and unnecessary solos.

Qobuz's Left-Field Favourites. Extra-terrestrial disco with The Orielles. Also keep in mind they 'will' over write all your inventory. There is something that I missed in the process of making them that caused your inventory to be all jacked up.

So don't save after using them. I left some out when I made this because I hate when trash items are left in codes but you can mess around with them if you know how to edit stuff with TempAR via the memory viewer. All the locations are generally bunched together. Currently I am trying to figure out to convert my text rips to spreadsheets for uploading to the internet since that seems to be an effective way of getting stuff translated.

Any know of a good guide for that? If you send me a sample I can try to help with that putting the text in spreadsheets. If you want something fancier I have word and excel at work and know about macros; I could put something together for you.

If you want to look at what we did for our Brandish project, there's links to our online spreadsheet in our thread. The other thread I am active in is. I don't want to get too sidetracked here but: Tom from XSEED posted that there was interest in localizing that game Brandish and our main translator G-Han stopped work on the project because of it I kept going.

Now here, I feel there is a real, actual chance of localization but not anytime soon - I think mid is the earliest you'd see it.

Because supposedly Trails in the Sky 2 is coming out in a few months. Assuming it's successful, the next game in that series that would be up for localization is this game Trails 3 would likely be skipped. I feel Brandish will never receive an official localization which is why I kept working on the Brandish project. But here it looks like there is an actual chance, even though it's not going to be anytime soon.

Also I want to ask why you won't release unfinished patches. I released unfinished patches for Brandish the latest one is unfinished too because our hackers gave me the tools and maybe people will help with the project if I do so but it didn't work. I may have found something that has to do with the pointers for the dialog. I'm having a little trouble figuring out if there is a missing link somewhere. What I have been doing is just trying to make the second dialog Tio replace the first one Lloyd.

The pointers as far as I can guess are located in the cclm map4 m They look something like this 01 00 CC CC '5B 18' 00 00 C0 17 00 and there is a table at the begining of the file that points to this. Maybe somebody can take a look at this and lend a hand.

The part in the parenthesis is the pointer for the dialog in the scena m Any help with this would be great. On a side note I managed to figure out a few of the meaning with the OP codes I believe with the dialog. See screens below. Goes for pointers after this one also. Tested changing it around with others. For the screens I changed the 11P to 12P I think and you can see the results. Tried see if the position of the 11P might affect the placement of the image but so far haven't made much progress due to about 1 billion distractions.

Hopefully this makes sense. Kind of rushed in posting it. Ah nice one, had no idea about that file at all. Luckily though, since everything is contained within a single string a single 5c opcode , including new pages of text, that's likely all that you need to update, since you don't really need to actually add anything. You still need to be careful of fixing jump locations though, because they're littered throughout the file.

The files seem to have differing numbers of tables too, c has a table at the start which points to map location names at the end of the file, m doesn't have that.

I'm still confused by the layout. There's a table at the start of the main script which point to various locations in the script. Now, I thought this was a table listing the different events, and it would run through one when that event triggered, but since you pointed out that other file I'm not sure anymore. In m That also matches up with what the game reads as well, the first event in the game which is at 0x2b77, the second-last entry in the table , ends at 0x30eb.

I also don't know why events are split up so much. The first event is in m, but the next one, which is right through just 2 small areas, is in m Why is it so split up like that? That just leads me to think there's barely any events and dialogue in the game at all. I'm no hacker but I'll do my best to help. I figured out something about m Album Rating: 3. Whatever, Jenny's far cuter. Cheers, Fight. To be honest this is somewhere between a 3 and a 3.

I still listen to this a hell of a lot though. Can't wait to see these girls! Really good band. I love the guitar tones and production on this, very immersive. The Fool is great too, yeah. Stella is a sweet drummer. I heard they are recording a new LP soon too. Theresa Wayman is the cutest of all of them imo. Whoa whoa this is kinda cool. Those Guitar tones.



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