X3 terran conflict game manual
Global Achievements. View Profile View Posts. By changing the whole thing to black text on a white background 2 If so, would anyone be interested in getting a copy on PDF? Showing 1 - 4 of 4 comments. Anything else is copyright infringement.
Morkonan View Profile View Posts. Originally posted by Froderick :. Last edited by Morkonan ; 9 Feb, pm. Actually the version I [hypothetically would make] has all the graphics stripped out because, yea, most of them are not helpful or instructive, just illustrative.
Defend Station Get money and reputation by destroying waves of ships that are trying to destroy the specified station. Xenon Invasion Defend the station that gave the mission from waves of Xenon craft. Escort Convoy Protect a convoy from enemies as it makes its way to a nearby sector. Destroy Convoy Destroy all the ships in a convoy before they reach their destination, payment is given per ship destroyed. Patrol Get paid in credits and reputation for clearing sectors of enemies, the mission can be across multiple sectors or just a single one.
BUILD Construct a specified station which you must purchase yourself to the indicated position within the time limit. The station will continue to exist after the mission is completed so be careful of building a station that might compete with your own. Transport Passenger Transport the mission giver from the station they are on to the indicated station.
Look for the mission giver mentioning something about a luxury transport. Return Ship Find and retrieve the indicated ship and return it to the mission giving station. Sometimes you will be told to retrieve a stolen ship which requires you to make the pilot of the ship bail out. Deliver Ship You must provide and deliver the specified ship type to the station within the time limit.
Scan Asteroids Scan the indicated asteroids by getting within 10km of them, targeting them, going into the Target tab and selecting the Scan option. This can either be asteroids in one sector or several. You need a Mineral Scanner to be able to do this mission. Scan Freight Get paid in money and reputation by scanning ships in one or several sectors for illegal or valuable cargo in the specified time. PLOT These missions are part of a storyline.
If you see this symbol, that means that that station or ship is offering a mission that will either start or continue a plot. Now that you are equipped for freight runs, you will need to find freight to run. The best freight to trade in is the basic materials, stuff like Ore, Energy Cells or Meatsteak Cahoonas. If you see a factory for these wares that have a surplus of the product, buy from them over the others.
Once you have whatever ware in your hold, look for a station that has a shortage of these goods, once you have found such a station and sold the goods you will have substantially more money compared to what you started with. Another good idea is to check what the Minimum, Average and Maximum prices are of these goods, for example Energy Cells are priced from credits and average at A good sector to make credits in is Ore Belt.
There is one SSP in the sector. If it is selling Energy Cells at 15 or lower, then buy them. Once you have a decent amount of money, say around two million credits, you may want to get a new ship.
Depending on if your play style is combat orientated or trade orientated you should either get an M3 or a better TS. If you want to get an M3 then you can go to the shipyard in Argon Prime and buy a Nova. If you want a better freighter then it is very highly recommended that you get a Mistral Super Freighter from Legend's Home. Before going to Legends Home, get a Jumpdrive if you do not already have one from Terracorp HQ and around energy cells so you can easily jump back into friendly space.
This is because to get to Legend's Home you must fly through Pirate Space. The reason why the Mistral Super Freighter is recommended even though it is through Pirate space is because of its maximum cargo bay size of 15, That's the most in any TS class, both buyable and un-buyable so it's a worthy investment that will break even quickly. When you buy the Mistral SF, transfer everything over from your current ship and then sell it.
It will help provide capital for trading as outfitting the Mistral can be quite expensive. It is recommended that one Particle Accelerator Cannon and one Phased Repeater Gun in each turret so that you are adequately protected against any fighters that decide to attack you. Another good thing about the Mistral SF is that it can mount more shields than all but two fighters.
Of course this is useless unless you actually upgrade the shields to maximum. When buying the Nova, you might want to consider selling your old Mercury.
It will help provide some money to buy upgrades with. For weapons, go for 8 Particle Accelerator Cannons in the main slots and a Phased Repeater Gun for the rear turret to defend against missiles and M5s. And of course you should upgrade to maximum shields so you can actually survive getting hit and not have to spend thousands repairing the hull unnecessarily.
So you have a fully equipped Nova but have no idea what to do next? Simple, you go out looking for a fight. On top of credits, these missions will grant you large amounts of reputation from the faction who gave you the mission.
This in turn will increase rewards in future missions. If you have the reputation, it is recommended to buy the Argon police license available at any Free Argon Trading Station.
Of course if you want to survive more than two seconds you need to know how to fight. Below are a few tips on surviving a fight. Also, make sure Auto Aim is on. This will make any shots fired using boresight that were in the general direction of the enemy hit them. If you are running low on energy then you may have to think about firing in shorter bursts or choosing more efficient weapons, such as Particle Accelerator Cannons over High Energy Plasma Throwers.
With weapons that require ammo like the Mass Driver, make sure that you have enough ammo for about large missions beforehand, you may need it for unexpected fights. Exploit your ship's advantages. You can use this to your advantage by focusing less on not getting hit but instead focusing on hitting the enemy. Strafe whenever you can using the WASD keys. This throws off the targeting of enemy ships so fewer shots hit you. It also grants you a nice boost of speed since you have 2 directional movements causing the vector speed being faster than the advertised top speed.
All ships can strafe and it is also useful for when you are heading towards a station or large asteroid as it provides extra thrust away from it. Missiles can be your saviour When used correctly missiles can turn the tide of battle in your favour.
When used incorrectly, they can kill you. This happens when your missile is shot down right next to you and the resulting explosion takes you out. To avoid this, do not launch a missile when you are taking fire. Try to fly away then turn around and launch your missile. Also, don't use the wrong class of missile on the wrong class of ship. Different missiles have different speeds and deal different amounts of damage so, using a slow, heavy missile like the Firestorm Torpedo against an M5 is not a good idea.
Sure if it hits the M5 is definitely history, but the chances of hitting are close to nil. Similarly, using the Mosquito Missile against an M2 is pointless, yes it will hit, but they won't even notice it. Separate your enemies out. Get all of their attention and run away for a little while. This way, the ships will become divided up according to top speed making it easier to systematically remove them. This may be obvious, but even if your ship can take quite a beating, there is no reason to make it if you can avoid it.
Keeping shield strength for when it is really needed is the key to prolonging survival. Also, there is always the chance that the shot that missed you will hit one of your enemy's friends and destroy them, causing one less threat to face. Besides, better safe than sorry and dead. If you are taking too much damage, break off. There is nothing wrong with disengaging if your shields start to get low. You can re-engage the enemy when your shields have recovered to a more sufficient level.
As mentioned before, better safe than sorry and dead. Utilise your surroundings. You can use nearby stations and asteroids as cover or to mess up the autopilot of any enemies attacking you. Although, you must be careful to not fly straight into whatever you are using as cover. If you think you are going to crash, instead of setting your speed to zero, turn degrees. Know the enemy. Such information will be invaluable in the fight.
So you have a bit of experience in the universe, but still need that extra edge? This section covers the upgrades which could give you just that. After all more upgrades equals more performance. Okay time for the expensive stuff, buying a new class of ship. Whether it is for support or personal use, you will eventually need ships of multiple classes in your fleet. The first two things to consider when getting a new ship is the money it will cost and race reputation.
The money should be your first priority as you can get race rep by doing missions to get the money. When you are shopping for a ship, it is not recommend buying a ship when you have just enough credits for it. Shielding, weaponry, software, tunings For fighters and freighters it's a good idea to have a few hundred thousand credits above and what the ship costs for upgrades and to have sufficient capital for trading.
For the larger ships, M6-M1 you will need to keep at least a few million in reserve as the weaponry and shields will be much more expensive for the larger ships. Okay, now that you have enough credits to buy that ship and equip it, but does the race selling it like you enough? They won't sell their larger ships to mere acquaintances. You have to earn their trust to be able to buy their ships. The most effective way to get your race reputation up is to do missions for them.
Even if you do have the required race rank to buy the ship, for some of their more powerful weapons you might need to be of even higher race rank. So before buying that ship, check whether or not you are allowed buying the weapons that you want for the ship.
The Split Elephant is a good starting TL as it only costs 17 million as opposed to the 28 million of the Argon Mammoth and it can hold 14 fighters compared to the 5 on the Mammoth, though this comes at a cost of cargo space, which won't matter much at the start of building up the start of your infrastructure.
Post by BugMeister » Wed, 1. Post by SqueakyDave » Fri, Apr 11, Post by CBJ » Sat, Privacy Terms. Search Advanced search. Quick links. Printable Manual for X3 Terran Conflict??
I was hoping to be able to print this manual on my deskjet, however it has a black background and white text. Is there a printer friendly version of the manual i can print, or am i stuck having to alt-tab out of the game to read the manual? I did see a download available on Egosoft. May 09, You should be able to download the manual.
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