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Difficulty and balance are two things we want to address, I'm hoping to give the AI a whole polish pass and maybe implement some kind of path prediction to enemy projectiles. There's a lot I plan to do to clean up junction points. The major issue you're referring to is an easy fix because for whatever reason I had the grapple still check if it's valid while the grapple animation is playing.

I'm going to spend some time converting this so that if the animation is playing, the grapple will attach even if you fall out of range. More gold source movement is on the way!

We're currently completely re-writing the character controller. Could you give a few examples of what you mean by bugs and weird features? I'm currently working on improving every aspect of the current demo and would like to know what areas I need to focus on. Absolutely stellar world building and design. Loved it! Can't wait to see what you make next :. This game is truly amazing, it screams the culture both of the time and the nerd culture of today.

The counter strike opening was both impressive and funny and gags like having a gun that shoots laser-disks seals the theme of the game. Its also very well paced, every time I was beginning to get tired of an area you would move onto the next. My favourite sections had to be the mall and the office, the mall was extremely unique and I loved the music for it. The office space had amazing ambiance and I loved the change to almost a doom-style game with the shotgun.

Plus the voice acting had me laughing. The weapon design was really good, and the reload for the shotgun was extremely satisfying. The only downsides to the game were some bugs and tiny design flaws, so I'll list them out briefly here: movement continues after you let go of WASD for like 0.

I have taken a break from game development and was questioning whether I should continue, but this game has genuinely inspired me to get back to it, its also confirmed that I should try out Unity over Godot. All in all this game represents everything I love about this community, its was both comedic and fun. I'm glad you enjoyed the game! We're currently working to fix some of the more egregious design issues so I appreciate you bringing these to my attention!

I added an epilepsy warning to the page, and am also working on an option to disable the glitch effect and add a warning to the game. Very verly good game, the style made me scream with joy like gorrila with banana. A lot of game developers have moved on from pixel art to low poly stuff, but this shit really managed to stand out from other games like it. That opening was awesome, and the soundtrack kicked ass too.

But all you can do is get ready for the next game. All rights reserved. The information contained in this news report may not be published, broadcast or otherwise distributed without the prior written authority of The Associated Press. Netscape Internet Service Sports. More from the News Wires. The latest of those moves came Friday, when the league told teams that players who test positive — provided they return appropriate test results — can leave isolation after five days.

About players from the G League have been signed to NBA deals in recent weeks as teams have needed to fill rosters because of all the virus-related problems. Players and coaches around the league have applauded those players getting their chances. They think a lot of stuff that we do is easy, they think getting to the league is easy.

It is not, man. But all you can do is get ready for the next game. All rights reserved. The information contained in this news report may not be published, broadcast or otherwise distributed without the prior written authority of The Associated Press.

Netscape Internet Service Sports.



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