Sims 3 pets bffs
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Recommend It. Report Item. Tropical Grass Skirt Get dressed up for some Hawaiian style fun in the sun. Add as a Friend. Other Exchange Items by GIrlbritney :. Kat's Sim-Self Emma-Lee L. Tenisha Views Downloads 12 Recommendations. Kia Olvera Views Downloads 10 Recommendations. Roxanne Denson Views Downloads 9 Recommendations. Katie B. Katniss Everdee Jayde F. Melinda Views Downloads 7 Recommendations. Spring Webb Views Downloads 7 Recommendations.
The Sims. My Account. Register a Game. Redeem a Code. Purchase SimPoints. Email Preferences. Stay in the Loop. VIP Newsletter. Newsfeed RSS. The Store. If we take the time to talk to and appreciate each other, I'm sure we'll stay just as close. There's no one I'd rather spend my life with.
Sure we might have some ups and downs, but if we treat each other well, we'll be together for a long time. I can't wait for just 5 more minutes to spend together.
Now that we're going steady, everyone knows we only have eyes for each other. Sims who have just become children may have a want to make a friend. Sims of any age and aspiration may have wants to become friends with Sims they know, or best friends with one of their friends, though these wants are much more common for Popularity Sims. With FreeTime , Sims of any age and aspiration may have wants to become BFFs with their best friends, though these wants are more common for Popularity Sims.
Popularity Sims may also have a want to simply make a BFF. Family Sims who aren't in love with another Sim will often have a want to fall in love.
Similarly, Romance Sims will often have a want to fall in love with a specific Sim or to have a certain number of lovers. Sims will often have a fear of becoming enemies with a friend, romantic partner, or family member. Sims who are in love with another Sim may fear falling out of love with that Sim.
Contacts and Fury were introduced in The Sims 2: Nightlife. Contacts are Sims who have heard of a Sim from a mutual friend They can be playable or Downtownies. They will phone that Sim asking to go downtown on an outing or date. The relationship between your Sim and the Contact is given a boost for a short period of time. Their picture will be blue. Sims can feel furious at Sims that had a hostile interaction with them. It also occurs when Sims are caught cheating.
It decreases the relationship drastically while it's in effect, putting both Daily and Lifetime scores below , depending on the "offense" committed. The target of a Sim's fury will have a red overlay on his or her picture. The amount of red roughly indicates how much longer the Sim will remain furious. Sims' relationships with pets decline over time in the same way that their relationships with other Sims do. However, it appears that pets' relationships with Sims either do not decline over time or decline more slowly.
Therefore, pets' relationships with Sims can be asymmetrical. The relationships in The Sims 3 and The Sims Medieval are slightly different from their predecessors. The number of "relationship points" a Sim has is not measured, and Sims only have one relationship bar instead of two.
Before two Sims meet, they are strangers, but upon their first interaction, they become acquaintances. The next level in an amicable relationship is friend, then good friend, then best friend. Long-lasting amicable relationships eventually become marked as old friends.
In an inimical relationship, the first and only level is disliked. With negative interactions, it is possible for two Sims to become enemies. It is also possible in this kind of relationship to declare the other a "nemesis". Long-lasting inimical relationships eventually become marked as old enemies. In a romantic relationship, the first level is romantic interest.
This can be reverted to an amicable relationship by asking to "just be friends". In order to gain access to the proposal, you must either initiate a series of romantic interactions between the Sims until they display a message saying they are finding the other sim "extremely irresistible" or have one of the Sims possess the "Hopeless Romantic" trait, at which point "Propose Go Steady" will become available. Ending any sort of romantic relationship results in a heavy drop in the relationship bar.
In order to become friends once these statuses are reached, the Sims must have a high enough relationship bar and be friendly to each other until the option appears to "just be friends". When a Sim plays any instrument or performs any public interaction, such as play Guitar , the relationship will steadily increase with whoever is watching the Sim play.
The Charisma skill and certain traits such as Flirty, Unflirty, Friendly, Hot-headed, and Charismatic, for example, also affect the speed at which certain types of relationship levels are achieved.
If such an interaction is used when the relationship is too low, the Sim will remind the player that s he needs to know the Sim better [ TS3 ] or dim the interaction [ Medieval ]. In World Adventures , it is impossible to skip the relationship requirements for the adventures that some interactions need but this is possible in Ambitions by using the "Bribe" and "Beat Sim up for information" interactions. The Sims 4 has two bars indicating the relationships between Sims.
The first bar indicates the Friendship level, which affects the amount of friendly and funny interactions Sims can do with other Sims who together have a high Friendship level. The second bar indicates the Romance level, which affects the number of romance interactions Sims can do with other Sims who together have a high Romance level, although the Friendship bar can help lower the chances of Romance interactions being rejected unless the Sim is flirty.
When Sims meet they are all strangers and become acquaintances when they meet. When their Friendship meter goes up, more interactions such as "Ask about day" and "Discuss interests" will unlock with a lot more friendly and funny interactions. When their Romance meter goes up, more interactions like "kiss", "dip kiss", "embrace" will unlock with a lot more friendly and funny interactions.
Emotions can greatly enhance the rate of either meter going up or down. For example, flirty Sims' Romance interactions are less likely to be rejected and successful interactions make the Romance meter grow more, while happy Sims' Friendly interactions will greatly improve the Friendship meter as well as the playful emotion. The Sims Social has several types of Sim-to-Sim relationships.
Sims are able to be friends, enemies or lovers with one another. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central.
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